Axis and Allies: Iron Blitz is a turn-based war game based on the successful board game. And it's a follow up to Hasbro's first PC port of the game - which it includes. The game reflects the world during the whimsical spring of 1942. Axis allies free download. BattleCalc This Android App is designed for assisting players of the Axis&Allies board games to better plan you. While the classic Avalon Hill board game 'Axis & Allies' has enjoyed a number of computer game conversions throughout the years, this 2004 version from Kohan developer TimeGate Studios is the first to translate the World War II turn-based strategy for real-time play. Axis and Allies Free Download for PC is a 1998 turn-based strategy video game closely based on the Axis and Allies: Classic board game. Players take control of one of five world powers at the start of 1942 in WW2, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis. Freeware download. Axis and allies. Vivaldi for Mac OS X 3.0.1874.38 freeware download. Arianna Virtual Girl DeskMate freeware download; Free Bengali.
TripleA is a free, turn-based strategy war game, based on the board game Axis & Allies and with some similarities to Risk.
By default the program will open on its 'Big World' map, which places you in middle of World War II, circa 1942. There are six players (Russians, Germans, British, Chinese, Japanese, Americans), each can be played by humans or the computer (with several AI levels), and once you've get this up you'll see tanks, planes, subs and more move across the map, engaging in battles for territory and strategic superiority.
This process isn't as realistic as in some other games, admittedly. You don't get neat animations of flying planes, sinking battleships, or anything else. In fact the main screen looks like something a 13-year old might have drawn for a school project. The rather basic graphics do have a charm of their own, though, and as you get drawn into the gameplay you soon get past them and begin to enjoy TripleA for itself.
And despite its different looks, TripleA's gameplay is much the same as most strategy games: you collect resources, using these to purchase new units or technology, then move your units to attack others. This process isn't as intuitive as in other games, so expect an initial learning curve, but once you understand what's going on then there's plenty of fun to be had here.
Not least because, even if you do master the Big World game, there are many other options to try: 3 other built-in maps; more than 100 others to download and try; you can fight others via network, online, and 'play by email' options; there are all kinds of configuration options to customise how the game works; and as it only needs Java 6, you can run it anywhere - just unzip the download and go.
1.9.0.0.3627
Game no longer shuts down when host disconnects, allows game to be saved. All rocket targets are now selected before dice are rolled. Removed non-default ‘brute force’ casualty selection option
Verdict:
The graphics are basic and there's a lot to learn, but TripleA's gameplay also has real depth, and if you're happy to spend time figuring out how everything works then there's plenty of fun to be had here
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Axis & Allies started life as a Risk-style board game that enabled you to re-enact VVWII on a global scale. It involved plastic tanks, ships and soldiers, and a huge amount of dice. It was repetitious, though fun. So is this computerised version, minus much of the 'fun' part.Part of the problem is that instead of playing to the original game's strengths, what the developer has devised is a lily-livered RTS that's a pale shade of the Kohan engine on which it's based. You can play a campaign, which is basically a string of tenuously linked missions, or fight over the world map, a la the board game.
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The RTS battles are fought over dull, isometric maps. You can zoom in a little, though apart from the odd detail like trees crushed under tank tracks, there's not much to look at. The base building and resource gathering system is fairly interesting, revolving around constructing HQs that produce and manage your armies, and depots that expand your terrain and generate cash, oil, supplies and ammo. An ever-expanding border shows the limit of your power, and within this area, troops can be re-supplied and new constructions built.
Units are grouped into regiments, each with six or so troops, trucks or tanks. The only naval units available are battleships - which are little more than floating HQs. and aircraft are called in one at a time to either bomb or scout. Trouble is, when the fighting starts, tedious drag-and-drop mass assault tactics and creeping defence building ensues, and once again an RTS betrays its genre, featuring very little in the way of the eponymous strategy. Engineers can build bunkers, airborne units can make paradrops, and you can use special powers at the crucial point in the battle. But these are khaki-clad drops in an ocean of military mediocrity. For the most part, you're sat watching a massive clump of your chaps duking it out with a massive clump of the enemy's chaps.
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So can you at least play the original board game in the turnbased global strategic mode? No. It's been completely paired down to be little more than an excuse to jump from one real-time battle to another. You can only attack one occupied territory per turn, and there's no air or naval combat. Horribly dull.
If you didn't have any interest in the Axis & Allies brand in the first place, then never mind and turn the page. And if you're an old fan looking for some nostalgia value, you're better off calling some mates, buying some dice and dusting off that dog-eared old board game.